Idea
- All you go through in life are already
foretold in somebody else's dreams.
- When you meet him, he is your best friend
or your worst enemy.
- There is just a thin line separating
the two.
Concept
Paramapadam is a traditional
game played in India . The traditional form is an offshoot
of the Indian Karma Theory. Devoid of a clear concept of Heaven
and Hell, Indians believe in the now and here as the fall-out
of ones doings in the Past, popularly known as Karma. A game
of paramapadam is a travel through the various permutations
and combinations of the routes a soul might take in its journey.
Effects of Karma are defined by the ladders and snakes which
dot the game. A good Karma fetches you up on to a better plane
of existence and a bad Karma sets you back on a lesser plane.
This is to give you a sense of the entire existence cycle
and a figurative taste of the journey which is supposed to
span over eons without going through it actually.
What if there exists a game of Paramapadam which puts you
through the experience actually?
Storyline
Vishnu (18) and Thulasi
(15) are the children of a businessman living in Secunderabad.
Narottam(11) and Urmila (9) are their neighbours' children.
The four of them form a group in terms of experiencing life.
Vishnu being the eldest of the group is the icon of Narottam.
Thulasi happens to be a person to emulate for Urmila. Though
Vishnu and Thulasi feign that they do not like being the ideals
of the two younger children, they nevertheless take to the
two as the source of their entertainment. Vishnu likes Urmila
and plays god to her whereas Thulasi is more close to Narottam.
All four go on a vacation
to a village in the Rayalaseema region. The village is a moderate
one adjoining a small township. A rustic village along the
Tirumala range, it is lush and moderately pleasant to stay.
The mystery of the place is a lone house in the outskirts
of the village. The house has a lone occupant, an old man
of 72, who is revered and feared by the villagers.
The house becomes their
regular haunt and they visit it everyday to strike a conversion
with the old man and to amuse themselves by playing small
games in the open landscape around the house. The old man
joins them in their games and enjoys himself like a kid.
When they run out of ideas
to amuse themselves the old man offers to entertain them by
playing a game of paramapadam. He takes them into the house
for the first time which in itself is an adventure for the
foursome. Once inside the house he unrolls an old leather
scroll of the paramapadam beautifully hand painted.
He takes out a pair of
dice made of human bodies and initiates them into the game.
He tells them that the game can be played by any number and
that there is a song for each square, which are in a book
accompanying the scroll. He warns them that they could have
adventures as they play.
It creates a mixed response
from the four. Vishnu is sceptical and express his doubts
as to how an ordinary game of snakes and ladders can be adventurous.
Thulasi is awed by the pictures on the scroll and says adventure
or no adventure, she is going ahead and playing. Narottam
is gunning for the adventure as he is already awed and amused
by the old man and to top it all his infatuation with Thulasi
drives him. Urmila is scared.
They are magically
transported to a mythical landscape. With a mix of fear and
elation they go through an adventure in it and at the end
of which the old man declares that they can't get out without
finishing the game.
Treatment
The story will be treated
as a larger narrative and individual adventures with smaller
narratives will be strung through it till the end of the game
played.
Back and forth travel to
the same idea is a possibility. In such cases the core idea
of the smaller narratives will be retained with small modifications
to give rise to a completely new adventure.
Space and time will be
treated as per the idea of the individual smaller narratives.
Attempt will be to
finish the individual adventures within the given episode,
and a lead given to the forthcoming adventure by the roll
of the dice.
|